index / research

02 — Research

Research

Perception and planning work — published, in progress, and competition-tested. A few of the problems I've spent real time on.

Vision-Language · Published

Visual framing analysis with large VLMs

Evaluating multiple large vision-language models for analyzing visual framing in news images — toward scalable visual content analysis in mass communication. Lu, L., Wan, Z., Kwon, H., Kim, S. J., Kang, J., Abbas, L., Liu, J., & McLeod, D. M.

HICSS-59 · 2025Read paper →
3D Detection

Mono3DBox

Monocular 3D object detection that regresses oriented bounding boxes directly from 2D projections by adapting the YOLO architecture, with a convex-hull–based IoU. Outperforms baselines on car and pedestrian detection; nuScenes and BDD100k were reformatted to the KITTI schema to expand training. Pending publication.

2024 · PendingRead more →
Multi-Agent Planning

League of Robot Runners — 1st place

Placed 1st in the 2023 Amazon Robotics "League of Robot Runners" competition with a multi-agent coordination system for warehouse environments under strict compute limits — graph-based path optimization and priority queuing improved task completion by 194% on 150×500 grid maps.

2023 · CompetitionRead more →
DL Systems

mettle — tensor toolkit for Apple Silicon

A neural-network acceleration framework for Apple Silicon with custom Metal Shading Language kernels, reaching a 345% speedup over CPU baselines. Exploits unified memory to cut transfer overhead — with notable gains on LSTM/RNN — and ships a metal-cpp ndarray backend that drops into existing DL frameworks.

2024 · SystemsRead more →
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